this problem goes away if I either use DirectX 8. But with FX5200, in both dxlevel 80 or 90, the textures seem normal There are approximately (i lost count) 140 textures in this pack. Useless without HL:S or any of the mentioned addons. In Windows XP with X850 Pro and mat_dxlevel = 90, the textures display correctly. This is a HD, 2k & 4k Texture pack for Half-Life 2, Half-Life 2 Update, Episode 1& 2 and Synergy. This simple addon fixes Half-Life: Source LD, HD monster model and Half-Life: Renaissance chrome texture problems. DirectX 8.1 rendering mode) with X850 Pro, the textures start displaying correctlyģ. The above behavior is with DirectX 9 rendering mode (mat_dxlevel = 90)Ģ. This addon attempts to replicate the Heads Up Display feature from Valves 1998 game Half-Life and those mods/expansions that follow a similar structure. But in the first config (X850 Pro), many of the textures are pitch black. This is the content needed too fix textures and get weapons for half life 1 / Black mesa. In the second config (FX5200), the game textures all look as expected - no artifacts or anything, all good. System config is: 775i65G motherboard, 512 MB RAM (dual channel 256+256), ATI X850 Pro VIVO (w/ Catalyst 6.2 suite - the folder name to which it extracts the files is called "6-2_wme_dd_cp_30314").Ī second config I tried is: exactly the same as the first config, except X850 Pro replaced by GeForce FX5200 (w/ ForceWare 81.98 driver). Apologies if this turns out to be the wrong subforum, but I think the issue I'm describing has to do with some quirk of the gfx card or its driver, so I thought it's better to open this thread here. Half-Life Texture Tools is an application for editing GoldSrc sprites and WAD3 files.
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